![]() ![]() ![]() In this scenario, you’ll see Tottenham’s keeper initiate a goal kick. The result of this is that players are more likely to attack a loose ball to try and gain possession. We have now adjusted the algorithm to increase the number of situations in which the AI makes the player run towards the ball. Originally, the AI was programmed to be extremely conservative when determining whether your player had a good chance to arrive first, meaning that more often than not, you would be put in control of the closest player instead of attacking the ball.Adjusted the cursor change to target the player that is closest to a loose ball.On the other hand, if it determines your player is not likely to beat the opponent to the ball, your player doesn’t make a play for the ball, and is placed under your control instead.If it determines that your player has a good chance to get there before the opponent, it will make your player dash towards the ball.The AI judges where you closest player is in relation to the opponent’s closest player.Adjusted the way players react to loose balls. Regarding this issue, we want to provide some insight into how the AI works with regards to loose balls. When there is a loose ball on the pitch, the following happens:.Improved the system that judges which player to put the cursor on in case of a loose ball.An issue that prevented the super cancel technique from working as intended.
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